Month 7, Day 4, Hour 16
I suppose it had to happen. We can't save everybody, so eventually we had to fail sometime. It's just so disappointing when it happens. To have to go back to those druids and tell them the bad news. We were on a great winning streak. We found those exotic animals and cured the plague, so I guess we're allowed to fail once. But I can't help feeling responsible, which bugs me because Tar is mostly to blame.
I should probably write down the whole story so I can pinpoint what went wrong and how to stop it happening next time. Besides, there's not much else to do while I wait for Tar to wake up. What a wuss, insisting on sleeping more than once a year. I can go almost indefinitely without sleep, but Tar complains about his lack of clerical spells if he doesn't get his afternoon nap.
But I'm going off track. It started out such a promising day. We've been hunting cultists in the Neverwinter woods and we've finally found clues pointing to a hideout in Luskan. There's been a lot of monsters in our way but Tar's policy of kill now and ... that's about it. Kill now with that great big sword of his. Fortunately, things out in the countryside are clearly good or evil. Farmer -- good; troll -- evil. Tar's policy was put to much use. It was his human impulsiveness that caused the trouble. Perhaps if I didn't get caught up in his enthusiasm.
I thought I was finally beginning to adjust to working with this human. It's give and take. He's become less judgemental and I'm learning to trust my instincts more. I know I'm not perfect. While I may enjoy opening chests and removing traps, I've kept my kleptomania to a minimum over these past months. I've only taken what I need to keep adventuring and turned down all rewards that were proffered. It has done my soul a world of good. Tar on the other hand ... He acts good and righteous, is dedicated to our cause, has saved my life on several occasions and I've even seen him donating money to charity. But something is unsettling about him. For all his prowess in combat, he tends to rely on his sword far too much. If things don't go his way, out it comes. I'll admit that it is very good at stopping arguments, but I think things could be done with a little more finesse. A little more conversation. I swear we'll meet a king one day, things will go bad and he'll be trying to explain to his guards that the king has left the building while they weren't looking.
He has improved recently, I'll give him some credit. When I first met him, he would pick a rich looking house, fight his way in through all the guards, gather up anything that looked remotely valuable and chop off the heads of anyone important. He'd then tramp back through the marketplace trying to find buyers for the magic items and the heads. I was amazed at how often this would work but it did tend to unnerve people so.