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Comments The Quest

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Tom
10 October 2006, 05:11 AM

1

This story improved sharply after the abysmal beginning. I can only assume that the dialogue was supposed to be some kind of parody or homage to bog standard RPGs but frankly, I don’t think RPGs are worth a homage. It just makes them look lame too. The puzzle solving was reasonably cute though.

Ba’al and Adria were cool though. I agree with you about the cliffhanger. I thought we were going to have something cool happen with Daniel and Adria but no, no, it’s just dragon-menacing.

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andy
10 October 2006, 05:16 AM

2

Not everyone in the village was so stereotypical. The woman in the inn had a good line when Mitchell asked her to trust him.

I couldn’t decide between parody/homage/lazy writers either but I get the impression that the Stargate writers don’t focus on the dialogue as much as writers of other shows.

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hayko
19 October 2006, 08:26 AM

3

I despised the pulle solving. It was like a run & shoot game. The only good thing that it was over fast. It’s like they had a cheat book with all the stereotypical questions from crosswords memorized. “Oh I have to trust and go through the flames. - No, you’ll die!”. Ehem.

The reason why the use villages maybe simply to have something backing that all the people there are stupid, unimaginary and not the slightest bit curious. If I had an imaginary maze in my backyard, my the joys and wonders to experience…

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