Baby Diego’s death was a horrible shock for us all, and that was only the beginning of the movie. Tense is definitely the word, but with much needed humour. I loved the running gag about his trouble with footwear.
Each scene is filled with so much detail. In the backgound there are people are dying, dead animals, animated advertisements, and numerous other touches I’ve forgotten that make the world come alive. Anything outside of that time and place we’re only given sketchy information about - obeying the maxim of leaving the audience wanting more, which I guess given the premise, is probably best.
I was reminded more of the Matrix than FotR, because of the sketchy details about the rest of the world, it’s about a small struggle in amongst a larger crisis, the constant bullets and shrapnel, the potential for a great trilogy, the constant tension. These similarities are not strong, but together they brought back memories of a happier time, before Reloaded and Revolutions when I could admire the Matrix as a great stand-alone film.
Tom 5 December 2006, 04:26 AM
2
The bleakness of colour and such definitely reminded me of The Matrix as well. The similarities to Fellowship are purely narrative. And really sketchy! This all has spoilers of course.
The hero thinks it’s all too big for him and initially refuses.
An old friend persuades him to go, and is later unexpectedly yanked from the narrative.
They sneak out of the terrorist camp (Bree) at night, just before people come to try to kill them.
Kee’s child is the Ring; the super-important key to power that everyone wants for their own ends, but a normal person must take from all of them. Er, but not to destroy it. Ahem.
The party sit at Jesper’s place (Lothlorien) after their ordeal, and the hero comes to terms with the death of his friend.
When Jesper dies, it’s reminiscent of Boromir’s death, however Boromir is clearly the creepy sergeant who gets them into the prison complex. When he sees the Ringbaby, it starts him thinking that he should hve it.
The ringbaby makes them effectively invisible at one point. Kinda.
In the end, the fellowship is reduced to two people on a boat (though of course, it wasn’t that big in the first place).
Andy 7 December 2006, 02:02 AM
3
My favourite part was the escape from the rebel headquarters. The attempt at a stealthy escape was convincingly amateur and far more riveting than the stealthy escapades of secret agents and spies.
The camera work made me think of the way a video game. It’s the way it’s positioned as if it’s looking through the eyes of a someone who’s in the scene; hiding, low down and peaking around the corner. It’s an engaging angle and not used enough.
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andy
5 December 2006, 04:05 AM
Baby Diego’s death was a horrible shock for us all, and that was only the beginning of the movie. Tense is definitely the word, but with much needed humour. I loved the running gag about his trouble with footwear.
Each scene is filled with so much detail. In the backgound there are people are dying, dead animals, animated advertisements, and numerous other touches I’ve forgotten that make the world come alive. Anything outside of that time and place we’re only given sketchy information about - obeying the maxim of leaving the audience wanting more, which I guess given the premise, is probably best.
I was reminded more of the Matrix than FotR, because of the sketchy details about the rest of the world, it’s about a small struggle in amongst a larger crisis, the constant bullets and shrapnel, the potential for a great trilogy, the constant tension. These similarities are not strong, but together they brought back memories of a happier time, before Reloaded and Revolutions when I could admire the Matrix as a great stand-alone film.
Tom
5 December 2006, 04:26 AM
The bleakness of colour and such definitely reminded me of The Matrix as well. The similarities to Fellowship are purely narrative. And really sketchy! This all has spoilers of course.
Andy
7 December 2006, 02:02 AM
My favourite part was the escape from the rebel headquarters. The attempt at a stealthy escape was convincingly amateur and far more riveting than the stealthy escapades of secret agents and spies.
The camera work made me think of the way a video game. It’s the way it’s positioned as if it’s looking through the eyes of a someone who’s in the scene; hiding, low down and peaking around the corner. It’s an engaging angle and not used enough.
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